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	<id>https://mtgraids.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=NalysArbur</id>
	<title>MTG Raids Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://mtgraids.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=NalysArbur"/>
	<link rel="alternate" type="text/html" href="https://mtgraids.wiki/page/Special:Contributions/NalysArbur"/>
	<updated>2026-08-20T06:23:21Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://mtgraids.wiki/index.php?title=Generic_Lands&amp;diff=23</id>
		<title>Generic Lands</title>
		<link rel="alternate" type="text/html" href="https://mtgraids.wiki/index.php?title=Generic_Lands&amp;diff=23"/>
		<updated>2026-07-11T06:26:18Z</updated>

		<summary type="html">&lt;p&gt;NalysArbur: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Any card can be played face-down as a land that produces one (1) generic mana {1} for a player’s land for the turn&lt;br /&gt;
* These face-down cards are otherwise treated like normal face-down permanents&lt;/div&gt;</summary>
		<author><name>NalysArbur</name></author>
	</entry>
	<entry>
		<id>https://mtgraids.wiki/index.php?title=Additional_Costs&amp;diff=22</id>
		<title>Additional Costs</title>
		<link rel="alternate" type="text/html" href="https://mtgraids.wiki/index.php?title=Additional_Costs&amp;diff=22"/>
		<updated>2026-07-11T06:19:23Z</updated>

		<summary type="html">&lt;p&gt;NalysArbur: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* If the raid must pay an additional cost…&lt;br /&gt;
* Additional costs when preventing a spell from being countered….&lt;br /&gt;
* Additional costs to attack an opponent…&lt;/div&gt;</summary>
		<author><name>NalysArbur</name></author>
	</entry>
	<entry>
		<id>https://mtgraids.wiki/index.php?title=Resurrection&amp;diff=21</id>
		<title>Resurrection</title>
		<link rel="alternate" type="text/html" href="https://mtgraids.wiki/index.php?title=Resurrection&amp;diff=21"/>
		<updated>2026-07-11T06:18:09Z</updated>

		<summary type="html">&lt;p&gt;NalysArbur: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Resurrection is represented by allowing a player who has lost the game to continue playing.&lt;br /&gt;
* A player may be chosen for resurrection when a “You win the game” or “Your opponents lose the game” resolves and a raider wins the game or a raid loses the game.&lt;br /&gt;
* The resurrection process is as follows:&lt;br /&gt;
** First, the card with the “You win the game” or “Your opponents lose the game” ability that resolves is exiled.&lt;br /&gt;
** Second, the resurrected player returns their commander cards and background cards from any zone to the command zone and return their companions from any zone to their sideboard.&lt;br /&gt;
** Third, the resurrected player returns all cards that are part of their library from any zone to their library shuffled.&lt;br /&gt;
** Fourth, the resurrected player gets three (3) consecutive turns after the current turn.&lt;br /&gt;
** Finally, the resurrected player returns to their original location in the turn order.&lt;/div&gt;</summary>
		<author><name>NalysArbur</name></author>
	</entry>
	<entry>
		<id>https://mtgraids.wiki/index.php?title=Lifegain_Redirection&amp;diff=20</id>
		<title>Lifegain Redirection</title>
		<link rel="alternate" type="text/html" href="https://mtgraids.wiki/index.php?title=Lifegain_Redirection&amp;diff=20"/>
		<updated>2026-07-11T06:17:48Z</updated>

		<summary type="html">&lt;p&gt;NalysArbur: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* If an effect causes a player to gain life and that player controls the spell or ability that caused that effect then that player may have another player gain that life instead.&lt;br /&gt;
** This includes, but is not limited to, lifelink, extort, and abilities that include the text “gain X life”.&lt;br /&gt;
** Abilities that trigger when life is gained will not trigger if another player is chosen to gain the life instead.&lt;/div&gt;</summary>
		<author><name>NalysArbur</name></author>
	</entry>
	<entry>
		<id>https://mtgraids.wiki/index.php?title=Declare_Assisting_Blockers&amp;diff=19</id>
		<title>Declare Assisting Blockers</title>
		<link rel="alternate" type="text/html" href="https://mtgraids.wiki/index.php?title=Declare_Assisting_Blockers&amp;diff=19"/>
		<updated>2026-07-11T06:17:16Z</updated>

		<summary type="html">&lt;p&gt;NalysArbur: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Immediately after the declare blockers action, before the active player receives priority, during the declare blockers step, players other than the defending player may, in turn order, declare assisting blockers.&lt;br /&gt;
* Declaring assisting blockers is a turn-based action and does not use the stack.&lt;br /&gt;
* To declare assisting blockers, a player may tap any number of untapped creatures they control with defender. If they do, for each creature tapped this way, they may choose any number of attacking creatures or bosses that creature could have blocked as if its controller was the defending player. Those creatures become blockers for those attacking creatures or bosses.&lt;br /&gt;
* A creature can be declared as an assisting blocker even if it has summing sickness.&lt;/div&gt;</summary>
		<author><name>NalysArbur</name></author>
	</entry>
	<entry>
		<id>https://mtgraids.wiki/index.php?title=Exhaustion&amp;diff=18</id>
		<title>Exhaustion</title>
		<link rel="alternate" type="text/html" href="https://mtgraids.wiki/index.php?title=Exhaustion&amp;diff=18"/>
		<updated>2026-07-11T06:10:25Z</updated>

		<summary type="html">&lt;p&gt;NalysArbur: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* When a commander is put into the command zone its owner gains three (3) exhaustion for that commander.&lt;br /&gt;
** Exhaustion is cumulative for each commander. If a player already has exhaustion counters for a commander and they should gain more, then their final total is the number of exhaustion they currently have for that commander plus three (3).&lt;br /&gt;
* If a player has multiple commanders their exhaustion is tracked separately among them.&lt;br /&gt;
* At the beginning of each player’s upkeep, for each commander they own, one exhaustion for that commander is removed from that commander.&lt;br /&gt;
** An exhaustion is removed regardless of if the commander is in the command zone or not.&lt;br /&gt;
* Commanders cost {1} (one generic mana) more for each exhaustion their owner is tracking for them.&lt;br /&gt;
* Exhaustion can be increased by effects like proliferation, but cannot generally be removed unless explicitly specified.&lt;/div&gt;</summary>
		<author><name>NalysArbur</name></author>
	</entry>
	<entry>
		<id>https://mtgraids.wiki/index.php?title=Turn_Structure&amp;diff=17</id>
		<title>Turn Structure</title>
		<link rel="alternate" type="text/html" href="https://mtgraids.wiki/index.php?title=Turn_Structure&amp;diff=17"/>
		<updated>2026-07-11T06:01:51Z</updated>

		<summary type="html">&lt;p&gt;NalysArbur: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
If a phase or step is not included in this section then there are no special rules or actions required for that phase or step.&lt;br /&gt;
&lt;br /&gt;
== Beginning Phase ==&lt;br /&gt;
&lt;br /&gt;
* The beginning phase has an additional step before the Untap Step called the “Focus Step”.`&lt;br /&gt;
&lt;br /&gt;
== Focus Step ==&lt;br /&gt;
&lt;br /&gt;
* The boss will independently determine which opponent to focus until its next turn via dice roll.&lt;br /&gt;
* The boss will prefer its focused player when choosing targets for all spells and abilities it controls.&lt;br /&gt;
* No player receives priority during this step.&lt;br /&gt;
&lt;br /&gt;
== Draw Step ==&lt;br /&gt;
&lt;br /&gt;
* The boss draws a number of cards as specified by their raid rules.&lt;br /&gt;
* Cards drawn after this step will be kept in the boss’s hand until they are played on a future turn.&lt;br /&gt;
&lt;br /&gt;
== Main Phase ==&lt;br /&gt;
&lt;br /&gt;
* The boss plays all cards in their hand which have existed there since the start of this phase in a random order.&lt;br /&gt;
&lt;br /&gt;
== Declare Attackers Step ==&lt;br /&gt;
&lt;br /&gt;
* If the focused player controls no planeswalkers and is not protecting a battle the raid controls, the boss will attack the focused player with itself and all able creatures.&lt;br /&gt;
* Bosses may attack as if they were creatures.&lt;br /&gt;
* If the focused player controls one or more planeswalkers or are protecting one or more battles the raid controls, follow the steps below to determine how the raid boss and the creatures it controls will attack:&lt;br /&gt;
** First, for the raid boss and each creature it controls, roll a six-sided die (D6). On a result of a 5 or 6 the raid attacks the focused player. Otherwise, it will attack the planeswalker or battle.&lt;br /&gt;
*** The die used for this check may change based on additional costs.&lt;br /&gt;
** Second, if the focused player controls two or more of any combination of those and/or battles, number each of them, then for the raid boss and each creature it controls, and roll a die to determine which of those planeswalkers or battles they will attack.&lt;br /&gt;
* Example A:&lt;br /&gt;
** It is the boss’s turn during the declare attackers step.&lt;br /&gt;
** The focused player controls a planeswalker, Ajani, the Greathearted with eight (8) loyalty counters.&lt;br /&gt;
** The boss controls three creatures that are able to attack this turn, an Alpha Myr, a Dross Crocodile, and an Imperial Outrider.&lt;br /&gt;
** First, to determine what each creature will attack, the boss rolls a six-sided die (D6) for each creature that is able to attack this turn.&lt;br /&gt;
*** For the Alpha Myr the result was six (6) so it is declared to attack the focused player.&lt;br /&gt;
*** For the Dross Crocodile the result was four (4) so it is declared to attack Ajani, the Greathearted.&lt;br /&gt;
*** For the Imperial Outrider the result was three (3) so it is declared to attack Ajani, the Greathearted.&lt;br /&gt;
** There are no more creatures to declare as attackers so priority passes to the active player following the standard process for the declare attackers step.&lt;br /&gt;
* Example B:&lt;br /&gt;
** It is the boss’s turn during the declare attackers step.&lt;br /&gt;
** The focused player controls a planeswalker, Dack Fayden with one (1) loyalty counter, and is protecting two battles, one the boss controls, an Invasion of Alara, and one the boss doesn’t control, an Invasion of Eldraine.&lt;br /&gt;
** The boss controls three creatures that are able to attack this turn, a Looming Altisaur, a Quilled Slugwurm, and a Tolarian Scholar.&lt;br /&gt;
** First, to determine what each creature will attack, the boss rolls a six-sided die (D6) for each creature that is able to attack this turn.&lt;br /&gt;
*** For the Looming Altisaur the result was three (3) so it will be declared to attack a planeswalker or battle the boss controls which the focused player is attacking.&lt;br /&gt;
*** For the Quilled Slugwurm the result was one (1) so it will be declared to attack a planeswalker or battle the boss controls which the focused player is attacking.&lt;br /&gt;
*** For the Tolarian Scholar the result was six (6) so it will be declared to attack the focused player.&lt;br /&gt;
** Second, to determine which planeswalker the focused player controls or battle the boss controls will be attacked, the boss numbers each of those objects.&lt;br /&gt;
*** In no particular order, the boss assigns numbers one (1) through three (3) to the Dack Fayden and numbers four (4) through six (6) to the Invasion of Alara. The boss doesn’t assign numbers to the Invasion of Eldraine because it does not control it and doesn’t want to help its controller defeat it.&lt;br /&gt;
** Third, for each creature to be declared an attacker of each of those objects,the boss rolls a die and declares that creature to attack the object based on the result.&lt;br /&gt;
*** For the Looming Altisaur the result was two (2) so it will be declared to attack the Dack Fayden.&lt;br /&gt;
*** For the Quilled Slugwurm the result was two (2) so it will be declared to attack the Dack Fayden.&lt;br /&gt;
** There are no more creatures to declare as attackers so priority passes to the active player following the standard process for the declare attackers step.&lt;br /&gt;
&lt;br /&gt;
== Declare Blockers Step ==&lt;br /&gt;
&lt;br /&gt;
* When the boss is the defending player, it will roll dice to determine which creatures will block followed by which attacking creatures they will block.&lt;br /&gt;
* Bosses do not block.&lt;br /&gt;
* Creatures with the defender keyword ability always block.&lt;br /&gt;
** Bosses cannot declare creatures with defender as assisting blockers. See Declaring Assisting Blockers.&lt;br /&gt;
* For each creature without defender, follow the steps below to determine how it will block:&lt;br /&gt;
** First, for each creature the boss controls, roll a six-sided die (D6). On a result of one (1) through four (4), the creature will block. Otherwise, it will not block.&lt;br /&gt;
*** The die used for this check may change based on additional costs.&lt;br /&gt;
** Second, for each creature the boss controls, number all attacking creatures that it is able to block then roll a die to determine which creature among those creatures it blocks.&lt;br /&gt;
*** If a creature the boss controls is able to block multiple creatures, roll an additional die for each creature it could block.&lt;br /&gt;
** Finally, repeat the second step for any illegally assigned blockers.&lt;br /&gt;
*** Typically, this would occur if not enough creatures are assigned to block such as with menace or Rampaging Ceratops.&lt;br /&gt;
* Example A:&lt;br /&gt;
** It is a player’s turn during the declare blockers step after they’ve attacked the boss.&lt;br /&gt;
** The boss controls three (3) untapped creatures, an Armored Pegasus, a Hexplate Golem, and a Harrier Naga.&lt;br /&gt;
** The player attacked with four (4) creatures, a Grizzled Outrider, a Gluttonous Zombie, a Bog Imp, and a Carrion Screecher.&lt;br /&gt;
** First, to determine which creature will block, the boss rolls a six-sided die (D6) for each creature that is able to block this turn.&lt;br /&gt;
*** For the Armored Pegasus the result was six (1) so it will block.&lt;br /&gt;
*** For the Hexplate Golem the result was five (4) so it will block.&lt;br /&gt;
*** For the Harrier Naga the result was six (3) so it will block.&lt;br /&gt;
** Second, to determine which creatures will be blocked by the blocking creatures, the boss sees two special requirements for blocking in flying and fear.&lt;br /&gt;
*** Among all of the special requirements, flying has the most attackers,  so the boss will address them first. There are two attackers with flying, but Armored Pegasus is the only creature with flying or reach able to block. In order to determine which creature it will block, it assigns the numbers one (1) through three (3) to the Bog Imp and four (4) through six (6) to the Carrion Screecher.&lt;br /&gt;
**** The result was three (3) so the Armored Pegasus will block the Bog Imp.&lt;br /&gt;
*** Second to flying, only one attacker has fear. The attacker with fear is Gluttonous Zombie. The boss controls only one creature, the Hexplate Golem, which can block it so it will.&lt;br /&gt;
** Third, the boss will determine which remaining creatures that are able to block will block the remaining unblocked creatures with no special requirements.&lt;br /&gt;
*** The Grizzled Outrider is the only remaining unblocked attacking creature and it can block the Harrier Naga so it will.&lt;br /&gt;
** Notably, the Carrion Screecher will go unblocked.&lt;br /&gt;
* Example B:&lt;br /&gt;
** Not enough blockers assigned&lt;br /&gt;
&lt;br /&gt;
== Combat Damage Step ==&lt;br /&gt;
&lt;br /&gt;
* When assigning combat damage, the boss will choose a random creature from among the creatures it must assign combat damage to and assign all damage until it assigns lethal damage if possible. If there is excess damage to assign, it will repeat this process.&lt;/div&gt;</summary>
		<author><name>NalysArbur</name></author>
	</entry>
	<entry>
		<id>https://mtgraids.wiki/index.php?title=Deck&amp;diff=16</id>
		<title>Deck</title>
		<link rel="alternate" type="text/html" href="https://mtgraids.wiki/index.php?title=Deck&amp;diff=16"/>
		<updated>2026-07-11T05:58:57Z</updated>

		<summary type="html">&lt;p&gt;NalysArbur: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* A player’s deck can either be a legal commander deck following the Commander variant rules from the Magic: The Gathering Comprehensive Rules or a raider deck following the rules from the Raiders Comprehensive Rules.&lt;br /&gt;
** For deckbuilding, raiders is an eternal format where all cards are legal except acorn cards and conspiracy-type cards.&lt;br /&gt;
* A raider deck consists of at least 40 cards plus a commander.&lt;br /&gt;
** While there is no upper limit, a deck must be able to be sufficiently shuffled in a reasonable time frame.&lt;br /&gt;
* When choosing a commander, you must use either a legendary creature, a planeswalker, a non-creature permanent with the ability to be commander, a pair of legendary creatures or planeswalkers that both have partner or a legendary creature that has Choose a Background paired with a background legendary enchantment. The chosen card or pair is called the commander or general of the deck.&lt;br /&gt;
* No cards in any player&#039;s deck may have a color identity that does not match or is not a subset of the color identity of the commander(s). The color identity of a card is composed of its colors plus the colors of every colored mana symbol that appears on the card, whether in its mana cost or its rules text; for double-faced cards, the colors and text boxes of both faces count. Hybrid mana symbols count as both halves&#039; colors for this purpose.&lt;br /&gt;
** Mana symbols on basic lands count, as do mana symbols granted by basic land types on nonbasic lands.&lt;br /&gt;
** Mana symbols in reminder text do not count.&lt;br /&gt;
* In addition to color identity, a raider deck may only have a maximum number of cards of a certain printed rarity and a maximum number of cards with the same name based on the printed rarity all based on the size of the deck. The chart below describes the relationship.&lt;br /&gt;
** For the purposes of deck construction, cards with interchangeable names have the same English name.&lt;br /&gt;
** A card’s lowest printed rarity is used when considering a card’s printed rarity.&lt;br /&gt;
*** For example, if a card was printed as both rare and common, it is considered common for deck building purposes.&lt;br /&gt;
** There are three tiers of deck sizes. Those tiers are forty (40) cards, fifty (50) cards, and sixty (60) cards.&lt;br /&gt;
*** If the size of a deck does not match one of the tiers exactly, it is considered the largest size tier smaller than their deck size.&lt;br /&gt;
**** For example, if a deck has fifty-three (53) cards, it is in the fifty (50) card tier.&lt;br /&gt;
*** The size of a deck and card rarity deck building considerations do not include the commander and sideboard.&lt;br /&gt;
*** All deck size tiers may have any number of common cards.&lt;br /&gt;
*** All deck size tiers may have only one (1) rare, mythic, timeshifted, masterpiece, and special cards of the same name, two (2) uncommon cards of the same name, and four (4) common cards of the same name.&lt;br /&gt;
**** Cards with rules text that alters how many cards with a specific name may be in a deck do not abide by these limits, but they still count towards the total number of cards with that rarity.&lt;br /&gt;
*** All lands are considered a rarity lower than their lowest printed rarity for deckbuilding purposes, to a minimum of common.&lt;br /&gt;
**** For example, if a land’s lowest printed rarity is rare then it can be considered uncommon.&lt;br /&gt;
*** Cards of a higher rarity may be traded down to allow for additional cards of a lower rarity.&lt;br /&gt;
**** Mythic, timeshifted, masterpiece, or special rarity cards may be traded down to allow for one (1) additional rare card.&lt;br /&gt;
**** Rare, mythic, timeshifted, masterpiece, or special rarity cards may be traded down to allow for  two (2) additional uncommon cards.&lt;br /&gt;
*** Each deck size tier restricts the number of cards of a particular rarity.&lt;br /&gt;
**** For the 40 card deck size tier, in addition to common cards, a deck may have only one (1) mythic, four (4) rare, and eight (8) uncommon cards.&lt;br /&gt;
**** For the 50 card deck size tier, in addition to common cards, a deck may have only two (2) mythic, five (5) rare, and ten (10) uncommon cards.&lt;br /&gt;
**** For the 60 card deck size tier, in addition to common cards, a deck may have only three (3) mythic, six (6) rare, and twelve (12) uncommon cards.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;Total Number of Cards per Rarity&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deck Size Tier&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mythic+&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Uncommon&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Common&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|1&lt;br /&gt;
|4 (5)&lt;br /&gt;
|8 (18)&lt;br /&gt;
|∞  (40)&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|2&lt;br /&gt;
|5 (7)&lt;br /&gt;
|10 (24)&lt;br /&gt;
|∞  (50)&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|3&lt;br /&gt;
|6 (9)&lt;br /&gt;
|12 (30)&lt;br /&gt;
|∞  (60)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;Total Number of Cards With the Same Name per Rarity&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deck Size Tier&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Mythic+&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rare&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Uncommon&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Common&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|All&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |The values in parenthesis () show the maximum number of cards of that rarity if all cards of all higher rarities were traded down.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NalysArbur</name></author>
	</entry>
	<entry>
		<id>https://mtgraids.wiki/index.php?title=Ending_a_Raid&amp;diff=15</id>
		<title>Ending a Raid</title>
		<link rel="alternate" type="text/html" href="https://mtgraids.wiki/index.php?title=Ending_a_Raid&amp;diff=15"/>
		<updated>2026-07-11T05:56:59Z</updated>

		<summary type="html">&lt;p&gt;NalysArbur: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Players win the game when they meet the requirements for winning the game based on the rules for the raid which they are attempting.&lt;br /&gt;
** Typically, this includes reducing the life total of the bosses to zero or less.&lt;br /&gt;
* A player loses the game when their life total is reduced to zero or less.&lt;br /&gt;
* The game ends when all raiders have their life total reduced to zero or less.&lt;/div&gt;</summary>
		<author><name>NalysArbur</name></author>
	</entry>
	<entry>
		<id>https://mtgraids.wiki/index.php?title=Beginning_a_Raid&amp;diff=14</id>
		<title>Beginning a Raid</title>
		<link rel="alternate" type="text/html" href="https://mtgraids.wiki/index.php?title=Beginning_a_Raid&amp;diff=14"/>
		<updated>2026-07-11T05:56:38Z</updated>

		<summary type="html">&lt;p&gt;NalysArbur: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* First, players determine their turn order.&lt;br /&gt;
** Typically, the raid is last in turn order.&lt;br /&gt;
* Second, each player arranges the portions of their deck which are applicable in the following way:&lt;br /&gt;
** Their commander or commanders are put into their command zone.&lt;br /&gt;
** Their library is put into a face-down pile and shuffled.&lt;br /&gt;
** Their sideboard, including companions, is placed to the side of their play area.&lt;br /&gt;
* Third, each player sets their starting life total to twenty (20) plus their commander’s toughness, toughness if they were a creature in the case of spacecraft or vehicles, or starting loyalty in the case of a planeswalker.&lt;br /&gt;
** If a player has multiple commanders, they may choose which to use for reference when setting their life total in this way.&lt;br /&gt;
* Finally, the first player begins their first turn.&lt;br /&gt;
** Each player draws a card during their draw step on their first turn.&lt;/div&gt;</summary>
		<author><name>NalysArbur</name></author>
	</entry>
	<entry>
		<id>https://mtgraids.wiki/index.php?title=Sideboard&amp;diff=13</id>
		<title>Sideboard</title>
		<link rel="alternate" type="text/html" href="https://mtgraids.wiki/index.php?title=Sideboard&amp;diff=13"/>
		<updated>2026-07-11T05:54:46Z</updated>

		<summary type="html">&lt;p&gt;NalysArbur: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Each player may also have a sideboard, which is a group of additional cards the player may use to modify their deck between raids or during intermission points during a multi-part raid.&lt;br /&gt;
* A sideboard may contain no more than fifteen cards which are not restricted by the normal deckbuilding restrictions.&lt;br /&gt;
* Companions start the game in the sideboard and count toward the total number of cards in the sideboard.&lt;br /&gt;
* Cards in a sideboard must match, or be a subset of, the commander’s color identity.&lt;/div&gt;</summary>
		<author><name>NalysArbur</name></author>
	</entry>
	<entry>
		<id>https://mtgraids.wiki/index.php?title=Commander&amp;diff=12</id>
		<title>Commander</title>
		<link rel="alternate" type="text/html" href="https://mtgraids.wiki/index.php?title=Commander&amp;diff=12"/>
		<updated>2026-07-11T05:54:24Z</updated>

		<summary type="html">&lt;p&gt;NalysArbur: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* A commander represents the player and imposes restrictions on the types of cards that may be put into the command zone, library, or sideboard.&lt;br /&gt;
* Rules for choosing a commander, partner, background, or companion, are the same as in the Commander format except any planeswalker may also be your commander.&lt;br /&gt;
* When a commander is put into the command zone its owner gains 3 exhaustion counters. See “Exhaustion Counters.”&lt;/div&gt;</summary>
		<author><name>NalysArbur</name></author>
	</entry>
	<entry>
		<id>https://mtgraids.wiki/index.php?title=Raider&amp;diff=11</id>
		<title>Raider</title>
		<link rel="alternate" type="text/html" href="https://mtgraids.wiki/index.php?title=Raider&amp;diff=11"/>
		<updated>2026-07-11T05:52:57Z</updated>

		<summary type="html">&lt;p&gt;NalysArbur: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* A raider is who players represent which share the common goal of defeating the boss.&lt;br /&gt;
* All raiders are on the same team and are not opponents of their teammates.&lt;/div&gt;</summary>
		<author><name>NalysArbur</name></author>
	</entry>
	<entry>
		<id>https://mtgraids.wiki/index.php?title=Miniboss&amp;diff=10</id>
		<title>Miniboss</title>
		<link rel="alternate" type="text/html" href="https://mtgraids.wiki/index.php?title=Miniboss&amp;diff=10"/>
		<updated>2026-07-11T05:51:25Z</updated>

		<summary type="html">&lt;p&gt;NalysArbur: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* A miniboss represents powerful enemies who have sworn loyalty to the bosses.&lt;br /&gt;
* A miniboss prevents their boss from being attacked or targeted by opponents while the miniboss is on the battlefield.&lt;br /&gt;
* A miniboss may be chosen as a defender when a player is attacking as if it were a player or planeswalker.&lt;/div&gt;</summary>
		<author><name>NalysArbur</name></author>
	</entry>
	<entry>
		<id>https://mtgraids.wiki/index.php?title=Boss&amp;diff=9</id>
		<title>Boss</title>
		<link rel="alternate" type="text/html" href="https://mtgraids.wiki/index.php?title=Boss&amp;diff=9"/>
		<updated>2026-07-11T05:49:26Z</updated>

		<summary type="html">&lt;p&gt;NalysArbur: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* A &#039;&#039;&#039;boss&#039;&#039;&#039; represents the primary adversaries which aim to defeat the raiders.&lt;br /&gt;
* A &#039;&#039;&#039;boss&#039;&#039;&#039; may not be attacked or targeted by opponents while a permanent with the miniboss supertype is on the battlefield.&lt;br /&gt;
* A &#039;&#039;&#039;boss&#039;&#039;&#039; may attack as if they are creatures, but they cannot block.&lt;br /&gt;
* A &#039;&#039;&#039;boss&#039;&#039;&#039; loses the game when they have one-half (½) their life total in poison counters.&lt;br /&gt;
* A &#039;&#039;&#039;boss&#039;&#039;&#039; will generate mana as needed to pay costs such as casting spells.&lt;br /&gt;
** A &#039;&#039;&#039;boss&#039;&#039;&#039; will cast cards for their reduced costs if no other actions are required. Convoke, which requires creatures to be tapped for the cost reduction, is an example of when a boss would &#039;&#039;not&#039;&#039; use the reduced mana cost.&lt;br /&gt;
* A &#039;&#039;&#039;boss&#039;&#039;&#039; has a hand and it is a hidden zone to all other players.&lt;br /&gt;
* A &#039;&#039;&#039;boss&#039;&#039;&#039; has a maximum hand size of seven (7).&lt;br /&gt;
** When discarding cards, a &#039;&#039;&#039;boss&#039;&#039;&#039; chooses cards at random.&lt;/div&gt;</summary>
		<author><name>NalysArbur</name></author>
	</entry>
	<entry>
		<id>https://mtgraids.wiki/index.php?title=Raid&amp;diff=8</id>
		<title>Raid</title>
		<link rel="alternate" type="text/html" href="https://mtgraids.wiki/index.php?title=Raid&amp;diff=8"/>
		<updated>2026-07-11T05:42:22Z</updated>

		<summary type="html">&lt;p&gt;NalysArbur: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* A &#039;&#039;&#039;raid&#039;&#039;&#039; represents an event where a group of players team up to take down one or more bosses.&lt;br /&gt;
* Rules for a raid supersedes all other contradictory rules in the Magic: The Gathering Comprehensive Rulebook and the the MTG Raids Wiki.&lt;br /&gt;
* A raid consists of at least one boss representing it and a library from which it draws and plays cards on each of its turns.&lt;br /&gt;
* More than one raid may be combined to form one (1) larger raid for a more challenging experience or to balance for more players than they were originally designed for.&lt;br /&gt;
** Players are responsible for deciding which contradictory raid rules supersede others if two raids have contradictory rules.&lt;br /&gt;
** Each raid operates independently as a separate player.&lt;br /&gt;
** Each raid has a different spot in the turn order.&lt;br /&gt;
** All raids are on the same team.&lt;/div&gt;</summary>
		<author><name>NalysArbur</name></author>
	</entry>
	<entry>
		<id>https://mtgraids.wiki/index.php?title=User_talk:NalysArbur&amp;diff=7</id>
		<title>User talk:NalysArbur</title>
		<link rel="alternate" type="text/html" href="https://mtgraids.wiki/index.php?title=User_talk:NalysArbur&amp;diff=7"/>
		<updated>2026-07-09T05:47:12Z</updated>

		<summary type="html">&lt;p&gt;NalysArbur: /* Test */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Test ==&lt;br /&gt;
&lt;br /&gt;
Test [[User:NalysArbur|NalysArbur]] ([[User talk:NalysArbur|talk]]) 05:47, 9 July 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>NalysArbur</name></author>
	</entry>
	<entry>
		<id>https://mtgraids.wiki/index.php?title=Raids&amp;diff=6</id>
		<title>Raids</title>
		<link rel="alternate" type="text/html" href="https://mtgraids.wiki/index.php?title=Raids&amp;diff=6"/>
		<updated>2026-07-08T04:24:13Z</updated>

		<summary type="html">&lt;p&gt;NalysArbur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Raids is a cooperative [https://mtg.wiki/page/Constructed constructed] single player or [https://mtg.wiki/page/Multiplayer multiplayer] format for the [https://mtg.wiki/page/Magic:_The_Gathering Magic: The Gathering] strategy card game. Players form a [https://mtg.wiki/page/Team team] of raiders to take on automated or [https://mtg.wiki/page/Archenemy Archenemy]-style raid decks. It was created on Apr 19, 2018.&lt;/div&gt;</summary>
		<author><name>NalysArbur</name></author>
	</entry>
	<entry>
		<id>https://mtgraids.wiki/index.php?title=Raids&amp;diff=5</id>
		<title>Raids</title>
		<link rel="alternate" type="text/html" href="https://mtgraids.wiki/index.php?title=Raids&amp;diff=5"/>
		<updated>2026-07-08T04:22:18Z</updated>

		<summary type="html">&lt;p&gt;NalysArbur: Created page with &amp;quot;Raids is a cooperative [https://mtg.wiki/page/Constructed constructed] single player or [https://mtg.wiki/page/Multiplayer multiplayer] format for the [https://mtg.wiki/page/Magic:_The_Gathering Magic: The Gathering] collectable card game. Players form a [https://mtg.wiki/page/Team team] of raiders to take on automated or [https://mtg.wiki/page/Archenemy Archenemy]-style raid decks. It was created on Apr 19, 2018.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Raids is a cooperative [https://mtg.wiki/page/Constructed constructed] single player or [https://mtg.wiki/page/Multiplayer multiplayer] format for the [https://mtg.wiki/page/Magic:_The_Gathering Magic: The Gathering] collectable card game. Players form a [https://mtg.wiki/page/Team team] of raiders to take on automated or [https://mtg.wiki/page/Archenemy Archenemy]-style raid decks. It was created on Apr 19, 2018.&lt;/div&gt;</summary>
		<author><name>NalysArbur</name></author>
	</entry>
</feed>